This time around, all of the maps are made by our wonderful community map makers. One map per game mode will be rotated out and a new one rotated in. There will also be a map pool rotation in this patch.
Night Elf and slightly alter the early game in Human vs. Finally, in 1v1 matchups, we want to address rifle pushes in Human vs. Charged levels 5 and 6 are getting a shake-up to see if we can encourage more usage of these categories going forward.Īdditionally, we want to support map makers' future endeavors by doing a balance pass on the units provided by Mercenary Camps. Items are another big area of this patch. For heroes in general, we're looking at the costs and sometimes the functionality of hero ultimate abilities, to make them a bit more competitive with a hero’s base line abilities and mana pool. This balance patch has a few different goals in mind.